![]() My point is, the game does a great job of simultaneously introducing you to the story and the gameplay, while still giving you some control over the experience. ![]() But even here, you don’t need to commit to using their services during your first interactions. This is so you can learn what purposes they serve, and what you later have to gain from leveling them up. You don’t need to talk to the townspeople, but the game will encourage it by giving you free items and stat boosts for each major NPC you do decide to talk to. You can unyieldingly head straight into the tower, or you can explore the town a bit. Once you get past the tutorial, and arrive at the town at the base of the tower, the game opens up and truly shines. The game then introduces you to some simple battle mechanics, and gives you just enough time to try them out on Torte (the game's main villain). You don’t NEED to talk to the people around the guild, but if you do then they’ll give you more insight into the game’s setting while smartly funneling you back towards the objective. And more than that, it communicates the gameplay and the story to the player while still giving you a good amount of player agency. The opening sequence (or tutorial) has sharp writing and immediately lovable characters. In my opinion, Succubus Tamer 2 holds the position of Circle Tekua’s best, but Succubus TOWER 2 (the tower of wishes) has a few charms that are uniquely its own.
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